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The Unity

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Background

The following information is a background on the Unity from an in character perspective of one individual, Gaia Thrace.This information was provided to the Federation Council as background on the Unity. With lack of better resources on the Unity, with approval of the author, this information is being made available for public view.

This information cannot be used ICly.


     From: Councilor Gaia Thrace
     Stardate: 80522.233507 <Tue Jan 30 14:33:53 2007>

"It is very difficult to find objective data on the Unity. Be aware that everyone has biases."


"Marion's clone was not activated at the moment of her death. The original Marion Amethyst died nearly twenty five years ago. Her clone was engineered and created as something of an act of desperation, only five years ago, at the behest of the Unity High Circle. Dominique Ree was chosen to deal with reconstructing her memories and personality, and a woman named Beverly Lovelace was brought in to hand the biological cloning."


"The clone was a convincing enough to convince some ninety percent of Amethyst-Ree that they needed to build a stargate and flee this galaxy, in the wake of the many different interdimensional threats facing the quadrant... rather than stay and die in what she felt was a hopeless battle. The Zhrakadi technology was there, Amethyst-Ree had already been instrumental in making new Stargates work, and had kept the technology to itself on orders of the clone. Her agenda was very well-guarded."


"As Exodus Stargate was being built and debugged, Amethyst-Ree began collecting as many families and other relations from Federation worlds as they could, on behalf of Amethyst-Ree members who would not leave without them. They did it very quietly. Amethyst-Ree and the Federation had been tied together on many very intimate levels for nearly a century, and we were completely exposed. They had people in Starfleet, in the Federation government, and at the top of most core homeworld governments, at every level. They were able to make census records and birth certificates and all history of a lot of people simply vanish. This is reason very few people noticed, outside of the recent string of Daystrom investigators looking to kick dirt on the Unity."


"All told, the current estimates of how many people they abducted and took with them stands at slightly less than one million. NOT one billion. The total population of Amethyst-Ree stood at almost exactly one billion people, when their Exodus happened."


"It was Dominique Ree who decided that the clone was not acting like Marion Amethyst would have. She was convinced that the original Marion would never uproot Amethyst-Ree, dissolve all the colonies, and flee into Exodus. It was Dominique Ree and Sappho Darke who began undermining the clone, who began secretly hiding key personel, who began thieving and hiding core technologies and scientists. They went rogue, they hired mercenaries, they performed kidnappings, they raided facilities where the clone was keeping families she intended to take by force. Anyone who made it known they did not want to go on the Exodus, found themselves taken and hidden by Dominique and Sappho. They managed to disrupt dozens if not hundreds of Amethyst-Ree operations, including stopping them from self-destructing USB Galadriel, and the theft of the UCV Bastion of Thunder (see notes below)."


"The people that Dominique and Sappho stole away from Amethyst-Ree were, for the most part, all of those who did not want to abandon this quadrant, and flee into Exodus with the clone and Amethyst-Ree. Our estimates place their numbers at about ten percent of Amethyst-Ree, perhaps a hundred million people in total. These people, are the Unity."


"Dominique Ree was not a soldier. She knew she could not possibly lead the Unity against the threats facing the quadrant in war. She decided to go to the island prison where Amethyst-Ree had been keeping Trelesta Rowan, and recruit her to take command. Rowan did what she was asked to do, and she turned the Unity into the very powerful fighting machine we all know today. Rowan died on Rigel last year, naming Jinxis Yoshi as her replacement as High Mistress."


"Dominique Ree became too depressed with all of the destruction and killing, and sought to end herself. Rather than commit suicide outright, she arranged to reclaim her citizenship, privately, with the Deltan government. In exchange, the Deltan government would be allowed to 'cure' her: To erase her brain and memories and program her to be a normal Deltan woman again, with normalized Deltan values. The Deltans would, finally, have put an end to the one person who, more than anyone, is responsible for the Game, and all of the Deltans it has 'corrupted' over the last eighty years."


"Obviously, there were a lot of high-ranking Deltans who had lost family to Amethyst-Ree and the Game and were -very- eager to get their hands on her... once she was a simple Deltan woman with no memory, she would be very easy to find and destroy. Jinxis Yoshi was apparently unable to deny Dominique her rights, and was going to allow the Deltans to carry out the mindwipe. Sappho Darke, on the other hand, took it upon herself to go rogue from the Unity, kidnap Dominique Ree off of Delta IV, and bring her back to Kildare V by force. Sappho then executed herself right in front of Dominique's face, in protest of Dominique's decision. This had the effect Sappho desired: Dominique refused to return to Deltan custody, in fear that more of her beloved friends would follow Sappho's example."


"Snow was asked directly to send Llin in to retrieve Dominique, by force, by the Deltan government. He refused. He probably didn't mention this, but that is what happened. He's not a stupid man, and he knew there way no way Mm'rek Llin would commit an operation against the Unity so long as one of her personal friends and former officers, Jinxis Yoshi, was in command of it. Loyalty and honor are the only things that keep his task force viable and trustworthy, and I understand that, despite my own intense dislike of Starfleet Astronomy. I was forced to agree with Snow's response to Delta IV, and I agreed with the silence order. It was a very stupid thing for them to ask for, in the first place."


"At some point in the last few months, Jinxis Yoshi travelled backward in time and 'freejacked' the origin Marion Amethyst out of her exploding crippled shuttle as the Cardassians hit it with an alpha-strike... then brought her forward in time, back to the present. They managed to do this without changing history in any measurable way, by use of phase cloaks and data stolen directly from Cardassian naval archives. The precision of their operation was such the Universe did not contrive events to stop her from 'cheating', and they got away with it. Yoshi handled the technology personally, and most of the tactical operation planning was carried out by a Cardassian called Mistress Jocasta, formerly of the Obsidian Order."


"It is known to me that the Unity High Circle sought to fire Yoshi from command of the Unity on two separate occasions, because Yoshi kept secrets from them. The High Circle has already began trying to convince Marion Amethyst to take over, but to date, Marion has refused at every turn, citing her committment to Yoshi."


"Marion Amethyst is now one of Jinxis Yoshi's personal Servants in the Game, by her own requests. I cannot understand why a socio-political mastermind like Marion Amethyst would want to serve under a... person with Yoshi's very questionable ethics, history of violence in warfare, and diagnosis of multiple personality disorder. But, there it is. Amethyst must have her reasons. One of my associates tried to clarify her agendas, and was told, bluntly, to mind her own business."


"About the Game..."


"The Game-players are the Unity Military and Government. They're the ones in the collars and symbiotes. They represent approximately fifteen percent of the Unity, in total. The other eighty five percent, are colonists on the worlds they control. The Game isn't just some bondage and sex game. It's a system of empathy and mind control. Initiation into the Game requires a full year of training, just to quality a member as a Servant, and another year of training after that, before a member can carry the title of Mistress and have Servants of her own."


"You will NOT get mind-controlled standing in the room with one of them, or a bunch of them. Their system depends on lengthy conditioning programmes, all of which require very clear Consent. I've had several friends go and enlist and get accepted into the Game... and every one of them has told me the same things: They tell you what they're going to do to you, in accurate and lengthy detail. They make sure you understand what the effects will be. They take their time discussing it. They ask for and record your clear consent. If you give it, they send you to one of their Castles, and then the fun starts. Two years later, you're trained, mentally conditionned, and in the Game."


"The technology of those collars is on par with Borg nanotechnology. The collars are tied into the wearer's nervous systems and biologies at very deep levels. The collars are all tied into master medical mainframes via interdimensional wires, that allow the Unity to know exactly what is happening to any of their members, no matter where. If someone gets hurt, they know. They can turn on collar sensors remotely and see and hear what is happening. They can remotely treat injuries via nanotechnology. The collars can put Unity members into biological stasis and freeze them, in the event of mortal injury. And probably the most pivotal bit: The collars stimulate biological aging, either forward or backward, towards the peak for your species. If you are old, they will make you younger. If you are young, you will mature. It takes a couple of years, but, it's very effective."


"Only the Game players have the collars. The Unity requires all the Game players to lay down their very lives, just like Starfleet does of its own, and those devices and the benefits they incur are part of the Unity compensation package. Internally, they don't have an economy or pay their military. since they just replicate everything people want using Star Bright's replicator farm, and money is pointless. The years you spend in the Game are not lost to you. You are thus able to spend a full adult life, later, raising a family or whatever, if you should leave the Game."


"The Unity employ a sort of 'thought police' that has squads of highly-trained telepaths that roam all of their settlements, in every colony, who detect and troubleshoot any and every dispute among their colonists. They run all sorts of social programs that are built on policies of telepathy and empathy that worlds like Betazed and Delta IV describe as unethical and illegal in the extreme."


"There are many psychologists and sociologists who challenge that Unity is on their way towards becoming the next Borg Collective. In many ways, they are indeed hive-minded. Anyone who is or has been in the Game, is tied to all of the others at deep subsconcious levels. Unity members don't kill each other, or commit violence against each other. They've all been stripped of the ability to decide to do such things. Every member of the Game is a trained empath... they open up pathways in the mind, and force even non-psionic species to become highly-capable empaths or telepaths. This is one type of training that the Unity absolutely excell at: They can open any mind, and bind it to all the rest, at deep levels."


"Unity colonists are all required to consent to the control of the Unity government. That means if you are living in their colonies, you consent to having the roaming Thought Police occasionally look around in your head to make sure you are living peacefully and happily, and if not, to intrude upon your affairs and help you fix your problems. You could call that facist, certainly, but it is part of their social design. There are no riots, there is no crime, their 'thought police' is, apparently, extremely effective. People are happy, art and culture are celebrated together, by just about every species, in almost perfect harmony. Dogs and Cats are living together, and there is no mass-hysteria."


"That utopia was the lifelong work of Marion Amethyst. And now to address the fears it raises..."


"The bulk of the people who went into the Exodus are colonists, who left as normal Federation citizens. Only five or ten percent of Amethyst-Ree were in the Game, the remainer were not. The design of the Game does not allow for everyone to be in it:"


"The Game players are all female. They are all rigidly controlled, sexually and otherwise, as part of the Game experience. They are not allowed to have children who are still minors. They are not allowed to be married. They are not allowed to be pregnant."


"They cannot have expanding colonies if all the women are locked in the Game, so, there are set limits to what percentage of the population can be in it at any given time. That they cannot keep the male population happy without having enough women in the colonies, is a major factor to consider, particularly since their gender ratio is nearly balanced, overall."


"That means the vast majority of Amethyst-Ree colonists are not going to be in the Game, and are thus not completely mind-controlled by it. We would only be dealing with the Amethyst-Ree military Game players, which will most likely number at less that fifty million, if the ratios remain, in post-Exodus Amethyst-Ree. Since the clone of Marion Amethyst committed to the Exodus -because- she refused to face fighting wars here, as the Unity does, it is unlikely that she will have an excessively large Game enrollment. She will keep it small, and she will focus on building up her colonies."


"We might only have to deal with a million Game-players committed to the clone, as Amethyst-Ree originally had only a tenth of a percent of it's population in the Game, prior to the Exodus. At best, if the Unity were to take them all and keep them, that increases the Unity's military and government manpower by four-fold or so, as there are maybe a quarter-million Game players in the Unity right now. Additionally, the Unity Game members are receiving combat training, and Amethyst-Ree's members are not. How many of those million Game-players in Amethyst-Ree would stay in the Game if the Unity took over, is probably not one hundred percent."


"They are all people who left because they didn't want to fight. Why would they be willing to fight if the Unity drags them back here? The Unity doesn't have a draft, and their social system can't support forcing their members to do things they don't want to do, as a whole. It's a utopia, after all. Or so they say."

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