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Starfleet Certifications

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FLIGHT CERTIFICATIONS (FCx)

Knowing the helm is extremely important to survival in our modern world. Almost every player should know the basics of piloting a ship in order to fully take advantage of what Starfleet has to offer.For UFP Merchants, the FCm will be designed to give a new merchant all the information needed to get to flying and making money as fast and safely as possible.

For Starfleet, the FCs are important as they are the backbone to being able to self-transport, patrol, and ultimately command a vessel in combat.

FC1 is considered basic training and should be sought out by ANY Starfleet personnel that want to be entrusted to piloting a vessel at any time in ASpace. Consider the FC1 as a learner's permit that allows you, under supervision, to practice helm under real conditions.

FC2 is designed to be the standard helm certification; FC2s are expected to be able to navigate successfully without fail, avoid navigation hazards, aggressively prosecute a target when odds are favorable, and tactically withdraw should the odds be unfavorable. If your career is Flight Control or Command and you do not have FC2, you should seriously consider this certification. If you are a Department Head and you do not have FC2 you may missing out an important bonus for command responsibility.

FC3s are expected to know advanced combat flight control and should be expected to aggressively fight to win even and understrength battles. FC3s should also understand proper use of cloak for scouting and for combat operations.

FC-Ts should be mentors that understand the importance of excellent piloting and can teach the basics to new crewmen and teach the latest tricks to experienced pilots.

(FC1) Level 1 Flight Certification

  • Careers: All
  • Need: Helm or Shuttle/Fighter Console Skill
  • Goals:

Helm Console Usage

  • Demonstrate Preflight
  • Explain SENSOR REPORT
  • Explain DETAIL <CONTACT>
  • Explain HELM STATUS
  • Demonstrate shield frequency rotation
  • Demonstrate shield allocation
  • Demonstrate Shutdown

Undock/Dock/Land

  • Demonstrate UNDOCK/DOCK or LAUNCH/LAND
  • Demonstrate Airlock/Hatch usage
  • Demonstrate raising/lowering shields
  • Execute an undocking/launch (from connected)
  • Execute a docking/landing (including connection)

Basic Communications

  • Demonstrate automated docking access request
  • Demonstrate automated refuel/repair request
  • Demonstrate automated clamp/unclamp request

Navigation

  • Explain the PLANET NEAR report
  • Explain the NEBULA REPORT
  • Explain the BORDER REPORT
  • Demonstrate using LAYIN
  • Demonstrate manual course entry
  • Explain difference between LAYIN and COURSE
  • Demonstrate impulse and warp speeds
  • Demonstrate the use of ETA and ETA AT
  • Demonstrate the use of INTERCEPT, PARALELL, and EVADE
  • Demonstrate engaging autopilot
  • Execute flight to location on sensor report
  • Execute flight to location not on sensor report
  • Execute an autopilot approach

(FCm) Merchant Marine Flight Certification

  • Careers: All
  • Need: Shuttle/Fighter Console Skill
  • Goals: None
  • FC1 Goals

Standard Regulations

  • Demonstrate use of galactic subspace channels for communication
  • Demonstrate the use of secured channel communications (ship to ship)
  • Demonstrate the use of relay through secured channels
  • Describe the function of and necessity for subspace relays
  • Demonstrate adherence to general regulations for crossing borders
  • Demonstrate adherence to general regulations for approach, land, and launch

Specific Regulations

  • Locate and explain specific traffic regulations for various factions
  • Explain open and closed markets
  • Demonstrate how to determine whether a market is open for trade
  • Locate the Federation Traffic Advisories

(FC2) Level 2 Flight Certification

  • Careers: All
  • Need: FC1 or FCm
  • Goals: None

Helmsmanship

  • Adjusting course using YAW and PITCH
  • Explain how adjustments to YAW, PITCH and ROLL move the ship
  • Demonstrate the ability to evade/escape
  • Demonstrate the use of both levels of EWARP
  • Describe the shape and geometry of the six shields
  • Describe where a sensor report contact is in relation to the ship
  • Describe a pod search and recovery
  • Execute a <50 SU autopilot approach (2 attempts)

Navigation

  • Compute the DISTANCE between any two points
  • Compute the MIDPOINT between any two points
  • State the ETA to a location at various warp speeds
  • Demonstrate an understanding of the cartography of Federation space and its relation to neighboring factions
  • Describe the purpose and utility of SLEW

(FC3) Level 3 Flight Certification

  • Careers: Flight Control, Tactical, Operations, Command
  • Rank: PO3+
  • Need: FC2
  • Goals: None

Helmsmanship

  • Demonstrate ability to move a stationary contact to any facing shield while remaining stopped
  • Execute a manual approach (3 attempts)
  • Execute a backwards manual approach (3 attempts)
  • Demonstrate ability to intercept a target on an arbitrary course and expeditiously close to within 40,000 SU

Cloaking Operations

  • Demonstrate setting proper power allocations to cloak
  • Demonstrate changing cloak frequencies
  • Demonstrate knowledge of the effects cloak has on signature and sensors
  • Execute cloaking and decloaking
  • Execute a cloaked scout mission, including approach and evade

(FC-T) Flight Instructor

  • Careers: Flight Control, Command
  • Rank: PO3+
  • Need: FC3

Security Certification

(SC1) Level 1 Security Certification

  • Careers: All
  • Need: Security Console Skill
  • Need: Unarmed-Combat, WP: Light Ranged, AP: Light Armor
  • Goals: 3 Sparring Sessions, UFP/SF Security System Instruction, Personal @combat instruction

(SC2) Level 2 Security Certification

  • Careers: Security, Command
  • Need: SC1, Tactical Console Skill
  • Need: WP: Light Melee, WP: Heavy Ranged, AP: Medium Armor
  • Essay Test: Security Procedures
  • Goals: 3 Sparring Sessions (1 victory required w/unarmed or melee weapon)

(SC-T) Security Trainer

  • Careers: Security, Tactical, Command
  • Rank: PO3+
  • Need: SC2

Tactical Certification

(TC1) Level 1 Tactical Certification

  • Rank: PO3+
  • Need: Tactical Console Skill
  • Goals: Basic EW usage, Basic Beam/Missile Weapon Use, Lock/Unlock Target Use
  • Simulation: 5 Combat Simulations

(TC2) Level 2 Tactical Certification

  • Need: TC1, Science Console Skill
  • Essay Test: Space Combat Tactics
  • Goals: Advanced EW Usage, Active Scan Usage, Multi-target Weapons Locks, Multi-Target Weapon Usage
  • Simulation: 15 Combat Simulations

(TC-T) Tactical Trainer

  • Careers: Tactical, Security, Flight Control, Command
  • Rank: PO3+
  • Need: TC2, FC3
  • Essay Test: Advanced Space Combat Tactics
  • Simulation: 20 Single-Ship Combat Simulations
  • OJT: 10 Single-Ship Live Encounters while in Command or Helm


Medical Certifications (EMT/RN/MD)

(EMT) EMT/Corpsman/Paramedic

  • Careers: Any
  • Rank: Any
  • Essay Test: First Aid A-B-Cs
  • Simulation: PSW to the Chest

(RN) Registered Nurse/Flight Nurse

  • Careers: Medical
  • Rank: PO3+
  • Essay Test: Trauma Care
  • Simulation: Turn Your Head and Cough

(MD) Medical Doctor/Flight Surgeon

  • Careers: Medical
  • Rank: Ens+
  • Essay Test: All Bleeding Stops...Eventually
  • Simulation: Beat the EMH

Diplomatic Certifications (DCx)

One of Starfleet's responsibilities is to conduct diplomatic contact with various empires in the event UFPG or FDS is not available. Typically it meant officers but frequently it has meant any member of Starfleet can perform these functions. The Diplomatic Certification is designed to give members of Starfleet the tools to successfully accomplish this charter.

DC1 is the basic qualification for any Starfleet member to conduct official UFP contact with any empire. You are expected to have a basic knowledge of all UFP regulations and law as well as basic etiquette and communications. Holders of the DC1 are also expected to know who to contact for additional diplomatic support.

DC2 and DC3 are granted by UFPG/FDS directly. They signify a greater entitlement of UFPG/FDS authority as well as the expectation of careful navigation of sensitive or urgent diplomatic topics.

(DC) Diplomatic Certification (Attache)

  • Careers: All
  • Rank: PO3+
  • Multi-choice Test: UFP Diplomatic Regulations
  • Simulation: Subspace Communications
  • Simulation: Foreign Dignitary Escort

Materials

  • Diplomacy Overview
  • Overview of Diplomacy
  • Basic Theory and Practice
  • Rules of Etiquette
  • Personal Meetings
  • Subspace Communications
  • Basic Government Treatise
  • Basic structure of the UFP government
  • Role of FDS within the UFPG
  • Role of Starfleet in diplomatic interactions
  • Interface between SF, FDS, and the UFPG
  • Proper protocol in relaying and requesting information
  • Political and Cultural Overview of Major Alpha and Beta Quadrant Powers (KE, RSE, CU, GFA, BFN, Qvarne, Breen, Kzinti-Gorn, Tholian)


Engineering Certifications (ECx)

(EC1) Level 1 Engineering Certification

  • Careers: All
  • Need: Engineering Console Skill, Damage Control Console Skill
  • Goals: Ship Powerup, Preset Allocations, Damage Control, Ship Shutdown, Refueling

What to know

  • Activate a ship's systems
  • Correctly Identify the 3 main sources of power
  • Demonstrate how to manually adjust power levels of all 3 power sources
  • Identify types of situations that might require different allocations (preset)
  • Know how to list, store, delete, and use preset allocations
  • Display how power is currently distributed (power)
  • Describe 2 main methods of propulsion
  • Demonstrate how to manually allocate power
  • Describe the systems that power can be allocated to and what they do(helm, tac, ops and their subsystems)
  • How to eject fuel
  • How to manually refuel ships onboard a vessel or base
  • Identify the name and class of vessel your on
  • Total power that would be available if mains were at 100 only, if auxilary was at 100 only, and if batteries were at 100 only
  • Importance of superstructure, what happens at 0 and at -100
  • Importance of Lifetime
  • How to repair a system
  • How to switch modes and entering damage control and engineering modes
  • How to bring up a status report for a given mode
  • Identify types of starfleet vessel classes
  • Fuel types and what reactor uses that fuel type
  • How to repair and bring up damage statuses on docked ships

(EC2) Level 2 Engineering Certification

  • Careers: Engineering, Command
  • Need: EC1
  • Goals: Custom Allocations, Departmental Allocations, Combat Allocation, Combat Damage Control

(EC-T) Engineering Trainer

  • Careers: Engineering,Command
  • Rank: PO3+
  • Need: EC2

Operations Certifications (OCx)

(OC) Level 1 Operations

  • Careers: All
  • Need: Operations Console Skill, Transporter Console Skill
  • Goals: Transporter Usage, Cargo Manipulation, Tractor Usage

Power Settings

  • Identify the 3 ops subsystems
  • Identify minimum power needed to power and use transporters
  • Identify what Ops(misc) power is used for. How can you keep a battery from draining when it's on?

Status Display

  • What is difference between displacement and cargo space and cargo carried?
  • What is the current transporter range capability? What is the current transporter frequency
  • What is the ship class?

Commands

  • What is the command to display what's in the cargo hold?
  • What is the command to rotate transporter frequency?
  • Allocate power into the 3 subsystems as directed
  • Convert antimatter/deuterium to fuel/cargo (demonstrate)
  • Commands to dump antimatter or deuterium
  • Command to pull up a detailed report on a contact
  • Command to load cargo into the cargo hold
  • Command to recover an escape pod
  • Command to activate and lock tractor beam
  • Command to bring up a sensor report
  • Command to bring up a visual on a contact
  • Command to set sensors to a specific contact type only

Theory

  • Identify how to break a tractor lock by another target
  • What are ways to transport through a shielded target

Additional Tasks

  • Successfully transport a target to a contact and back to location in 1 minute
  • Successfully complete one patrol onduty as the operations specialist
  • Manually repair and refuel a ship from a starbase

(OC-T) Operations Trainer

  • Careers: Operations, Command
  • Rank: PO3+
  • Need: OC

Command Certifications (CCx)

Each level is a significant achievement and signifies hard work and perserverence. In addition to the prereq certifications, there are rather elaborate simulations that exercise more than your basic flight skills. Add to that a Board of Review for each CC that will vet the demeanor and disposition of each person aspiring to command. The Command Certifications are supposed to be hard. We should congratulate people than earn them and we should look to them for leadership when things get serious.

CC1 is the basic qualification for a Department Head. You are expected to have a basic knowledge of all ship systems and the ability to take the ship on patrol and fight a defensive battle against an even foe.

CC2 is the standard Commanding Officer certification that COs and XOs might have. CC2s are expected to have advanced knowledge of all ship systems and be able to take a ship into a combat situation at any time against any (reasonable) foe. They are expected to understand the nuiances of defending an fixed location as well as disabling and directing the boarding of threat vessels.

CC3 is a cert that may/should not be used often. If there is ever a need for a Fleet Captain or Commodore commanding a large expeditionary force, then this is the cert. CC3s will have trainer level skill and experience in all operational departments and show the ability to direct multiple ships in an advanced defensive or offensive operation.

(CC1) Level 1 Command (Department Head)

  • Careers: All
  • Rank: PO3+
  • Need: FC2, TC1, EC1, OP
  • Need: Satisfactory Board of Review (current CO)
  • Essay Test: Starfleet General Orders
  • Simulation: 5 Single-Ship Combat Simulations
  • Simulation: 1 Satisfactory Grade for Boarding Defensive Simulation

(CC2) Level 2 Command Certification (Command Officer)

  • Careers: All
  • Rank: Ens+
  • Need: CC1, FC3, TC2, EC2, OP
  • Need: Satisfactory Board of Review (Starfleet Command)
  • Essay Test: UFP Diplomacy
  • Simulation: 1 Satisfactory Grade for Multi-ship, Installation Defense Combat Simulation
  • Simulation: 1 Satisfactory Grade for Ship-to-Ship Boarding Simulation

(CC3) Level 3 Command Certification (Fleet Command)

  • Careers: Command
  • Rank: CDR+
  • Need: CC2
  • Need: FC-T, SC-T, TC-T, EC-T, OP-T
  • Need: Satisfactory Board of Review (Starfleet Command)
  • Simulation: 1 Satisfactory Grade for Multi-ship, Planetary Defense Combat Simulations
  • Simulation: 1 Satisfactory Grade for Ship-to-Installation Boarding Simulation

(CC-T) Command Instructor

  • Careers: Command
  • Position: COps+
  • Rank: CDRE+
  • Need: CC3