Commands are listed by mode, with a brief description for each command.
| Command | Description
|
| ACTIVATE SYSTEMS | Turn on the ship.
|
| ALLOCATE <helm> <tactical> <operations> | Distribute ship's power among <helm>:<tactical>:<operations> in the ratio specified.
|
| AUX <percent> | Set auxiliary reactor to operate at <percent> percent.
|
| BATT <percent> | Set batteries to operate at <percent> percent.
|
| BEAM FREQUENCY <frequency> | Set beam weapon frequency to <frequency>. If your beam frequency matches a target's shield frequency, your beam weapons will ignore the target's shields.
|
| CLOAK FREQUENCY <frequency> | Set cloaking device frequency to <frequency>.
|
| CONDENSED STATUS | View condensed status report on ship systems.
|
| CONSOLE REPORT | Show list of consoles, who is manning them, and their current modes.
|
| DEACTIVATE SYSTEMS | Deactivate the ship.
|
| DEFUEL <tons> <ANTIMATTER|DEUTERIUM> | Remove <tons> of antimatter or deuterium fuel from the ship. Fuel goes into the base/ship you are berthed at when landed or docked, or is lost otherwise.
|
| DESTRUCT | Do this for free fireworks.
|
| EIMPULSE <speed> | Set speed to <speed> percent impulse. If <speed> is above your ship's impulse cruising speed, you will take damage over time.
|
| ENGINEERING ALLOCATE <helm> <tactical <operations> | Distribute ship's power among <helm>:<tactical>:<operations> in the ratio specified.
|
| ENGINEERING STATUS | Get ship's speed, fuel, maintenance and reactor status.
|
| EWARP <speed> | Set speed to warp factor <speed>. If <speed> is above your ship's warp cruising speed, you will take damage over time.
|
| FUSION <percent> | Set auxiliary reactor to operate at <percent> percent.
|
| HELM ALLOCATE <movement> <shields> <cloak/other> | Distribute helm power among <movement>:<sheilds>:<cloak/other> in the ratio specified.
|
| IMPULSE <speed> | Set speed to <speed> percent impulse. Speeds above ship's cruising speed will be clipped to cruising speed.
|
| LIST MODES | List modes available from this console.
|
| M/A <percent> | Set main reactor to operate at <percent> percent.
|
| MAIN <percent> | Set main reactor to operate at <percent> percent.
|
| MAN <console> | Man the specified console.
|
| MISSILE FREQUENCY <frequency> | Set missile weapon frequency to <frequency>. If your missile frequency matches a target's shield frequency, your missile weapons will ignore the target's shields.
|
| MODE <mode> | Switch console to <mode> mode.
|
| NAVIGATION ALLOCATE <movement> <shields> <cloak/other> | Distribute helm power among <movement>:<shields>:<cloak/other> in the ratio specified.
|
| OPERATIONS ALLOCATE <transporters> <tractors> <misc> | Distribute operations power among <transporters>:<tractors>:<misc> in the ratio specified.
|
| POWER | Get a status report on ship's current power allocation
|
| PRESET ALLOCATE <preset> | Set ship's power allocation to match <preset>.
|
| PRESET DELETE <preset> | Delete <preset> from ship's list of preset power allocations.
|
| PRESET LIST | List ship's preset power allocations.
|
| PRESET STORE <preset> | Store current power allocations as <preset>.
|
| REFUEL <name> with <tons> <ANTIMATTER|DEUTERIUM|RESERVES> | Refuel docked vessel <name> with <tons> of specified fuel. (Only on a base owned by your master org. Anywhere else, please use @QE REFUEL 9999=9999)
|
| S2S <name>=<message> | Send ship to ship message to <name>. Alternately S2S <name>=relay:<message>
|
| SCIENCE ALLOCATE <ecm> <eccm> | Split EW power in ratio <ecm>:<eccm>.
|
| SENSOR ALLOCATE <ecm> <eccm> | Split EW power in ratio <ecm>:<eccm>.
|
| SHIELD ALLOCATE <f s a p d v> | Split shield power among shields in specified f:s:a:p:d:v ratio.
|
| SHIELD FREQUENCY <frequency> | Set shield frequency to <frequency>. If this frequency matches an attacker's weapon frequency, your shields will be ineffective versus their weapon.
|
| STATUS | Get ship's speed, fuel, maintenance and reactor status.
|
| TACTICAL ALLOCATE <beams> <missiles> <sensors> | Distribute tactical power among <beams>:<missiles>:<sensors> in the ratio specified.
|
| Command | Description
|
| ALL <BEAMS|MISSILES|WEAPONS> ON | Turn all beams/missiles/weapons online.
|
| ALL <BEAMS|MISSILES|WEAPONS> OFF | Turn all beams/missiles/weapons offline.
|
| ALL <BEAMS|MISSILES|WEAPONS> LOCK <contact> | Lock all beams/missiles/weapons onto <contact>
|
| ALL <BEAMS|MISSILES|WEAPONS> UNLOCK | Unlock all beams/missiles/weapons from current target.
|
| ALLOCATE <beams> <missiles> <sensors> | Distribute tactical power among <beams>:<missiles>:<sensors> in the ratio specified.
|
| AWL <contact> | Lock all weapons on <contact>.
|
| AWU | Unlock all weapons from current target.
|
| BEAM <number|range> ON | Turn a range of beams online. Range is specified by # for one weapon or #-# for a range.
|
| BEAM <number|range> OFF | Turn a range of beams offline. Range is specified by # for one weapon or #-# for a range.
|
| BEAM <number|range> LOCK <contact> | Lock a range of beams onto <contact>. Range is specified by # for one weapon or #-# for a range.
|
| BEAM <number|range> UNLOCK | Unlock a range of beams from current target. Range is specified by # for one weapon or #-# for a range.
|
| BEAM STATUS | View current status of beam weapons.
|
| BEAM FREQUENCY <frequency> | Set beam weapon frequency to <frequency>. If your beam frequency matches a target's shield frequency, your beam weapons will ignore the target's shields.
|
| CONDENSED STATUS | View condensed status report on ship systems.
|
| CONSOLE REPORT | Show list of consoles, who is manning them, and their current modes.
|
| CONTACT LIST | View current sensor report.
|
| DETAIL <contact> | Get basic information on target, including type, name, bearing, displacement and cargo capacity.
|
| ECCM | Allocate all sensor power to ECCM.
|
| ECM | Allocate all sensor power to ECM.
|
| EW <ON|OFF> | Turn electronics warfare systems online.
|
| FIRE | Fire all weapons at current target.
|
| FIRE <BEAM|MISSILE> <number|range> | Fire beams/missiles in range <range> at target. Ranges specified using # for one weapon, or #-# for a range of weapons. (E.g. FIRE BEAM 1-3 to fire beam 1, 2 and 3.)
|
| FIRE ALL <BEAMS|MISSILES> | Fire all beams/missiles at current target.
|
| LIST CONTACTS | View current sensor report.
|
| LIST MODES | List modes available from this console.
|
| LOCK <BEAM|MISSILE|WEAPON> <number|range> ON <contact> | Lock beams/missiles/weapons in range <range> on target. Ranges specified using # for one weapon, or #-# for a range of weapons.
|
| LOCK ALL <BEAMS|MISSILES|WEAPONS> ON <contact> | Lock all beams/missiles/weapons on contact <contact>
|
| LRS <ON|OFF> | Turn on long range sensors.
|
| MAN <console> | Man the specified console.
|
| MISSILE <number|range> ON | Turn a range of missiles online. Range is specified by # for one weapon or #-# for a range.
|
| MISSILE <number|range> OFF | Turn a range of missiles offline. Range is specified by # for one weapon or #-# for a range.
|
| MISSILE <number|range> LOCK <contact> | Lock a range of missiles onto <contact>. Range is specified by # for one weapon or #-# for a range.
|
| MISSILE <number|range> UNLOCK | Unlock a range of missiles from current target. Range is specified by # for one weapon or #-# for a range.
|
| MISSILE STATUS | View current status of missile weapons.
|
| MISSILE FREQUENCY <frequency> | Set missile weapon frequency to <frequency>. If your missile frequency matches a target's shield frequency, your missile weapons will ignore the target's shields.
|
| MODE <mode> | Switch console to <mode> mode.
|
| POWER | Get a status report on ship's current power allocation
|
| S2S <name>=<message> | Send ship to ship message to <name>.
|
| SENSOR ALLOCATE <ecm> <eccm> | Split EW power in ratio <ecm>:<eccm>.
|
| SENSOR REPORT | View current sensor report.
|
| SET FIRE <type|NONE> | Target weapons at specified sub-system. Will reduce overall level of system damage relative to untargetted fire, but increase the amount of damage done to the targetted subsystem. Valid targets for <type> are reactor, engine, weapons, sensor, shield, and hull . Set fire none (or any invalid <type>) will return targetting to standard.
|
| SET SENSOR <type|ALL> | Change sensor reports to display only targets of type <type> Valid types are planet, base, anomaly, star, or ship.
|
| SNAP <contact> | Lock all weapons on contact <contact>.
|
| SR | View current sensor report.
|
| SRS <ON|OFF> | Turn on short-range sensors.
|
| STATUS | Get status report on current sensor resolution and signature as well as weapon and sensor status. More detailed status on weapons is found using 'BEAM STATUS' and 'MISSILE STATUS'.
|
| TACTICAL ALLOCATE <beams> <missiles> <sensors> | Distribute tactical power among <beams>:<missiles>:<sensors> in the ratio specified.
|
| TACTICAL STATUS | Get status report on current sensor resolution and signature as well as weapon and sensor status. More detailed status on weapons is found using 'BEAM STATUS' and 'MISSILE STATUS'.
|
| TEXT <message> | Transmit <message> to those manning other consoles on the ship.
|
| UNLOCK <BEAM|MISSILE|WEAPON> <number|range> | Unlock beams/missiles/weapons in range <range> from target. Ranges specified using # for one weapon, or #-# for a range of weapons.
|
| UNLOCK ALL <BEAMS|MISSILES|WEAPONS> | Unlock all beams/missiles/weapons from current target.
|
| UNMAN | Relinquish control of your station.
|
| UNSNAP | Unlock all weapons from current target.
|
| VIEWSCREEN <contact> | See the physical description of <contact>.
|
| WEAP | ???
|
| WEAPON <number|range> ON | Turn a range of beams and missiles online. Range is specified by # for one weapon or #-# for a range.
|
| WEAPON <number|range> OFF | Turn a range of beams and missiles offline. Range is specified by # for one weapon or #-# for a range.
|
| WEAPON <number|range> LOCK <contact> | Lock a range of beams and missiles onto <contact>. Range is specified by # for one weapon or #-# for a range.
|
| WEAPON <number|range> UNLOCK | Unlock a range of beams and missiles from current target. Range is specified by # for one weapon or #-# for a range.
|
| WEAPON ALLOCATE <beams> <missiles> <sensors> | Distribute tactical power among <beams>:<missiles>:<sensors> in the ratio specified.
|
| WEAPON STATUS | Get status report on current sensor resolution and signature as well as weapon and sensor status. More detailed status on weapons is found using 'BEAM STATUS' and 'MISSILE STATUS'.
|
| Command | Description
|
| ALLOCATE <ecm> <eccm> | Split EW power in ratio <ecm>:<eccm>.
|
| ANTIPROTON SWEEP | Sweep the area for cloaked ships. Not available on most ships.
|
| BORDER REPORT | Show distance to borders within 100 PC.
|
| CONDENSED STATUS | View condensed status report on ship systems.
|
| CONSOLE REPORT | Show list of consoles, who is manning them, and their current modes.
|
| CONTACT LIST | View current sensor report.
|
| DETAIL <contact> | Get basic information on target, including type, name, bearing, displacement and cargo capacity.
|
| ECCM | Allocate all sensor power to ECCM.
|
| ECM | Allocate all sensor power to ECM.
|
| ETA | Estimated time to arrival at destination coordinates at current speed.
|
| ETA AT <speed> | Estimated time to arrival at destination coordinates at warp factor <speed>.
|
| EW <ON|OFF> | Turn on and off electronics warfare systems (EW).
|
| LIST CONTACTS | View current sensor report.
|
| LIST MODES | List modes available from this console.
|
| LRS <ON|OFF> | Turn on long range sensors.
|
| MAN <console> | Man the specified console.
|
| MODE <mode> | Switch console to <mode> mode.
|
| NEBULA REPORT | Show bearing, name, location and density of nearby nebulae.
|
| PLANET REPORT <planet> | Show bearing, name, class, location and ETA for <planet>. <planet> must be within 100 PC.
|
| PLANETS NEAREST | Show bearing, name, class, location and ETA for planets within 100 PC.
|
| POD SWEEP | Sweep nearby area for escape pods.
|
| POWER | Get a status report on ship's current power allocation
|
| RESET COORDINATES | Set ship's coordinate systems to galactic relative.
|
| S2S <name>=<message> | Send ship to ship message to <name>.
|
| SCAN/<mode> <contact> | Scan <contact> to find information on specific subsystem. Valid subsystems are hull, dam, power, eng, beam, missile, vis(ual), life or operations.
Passive:
hull, visual, life
Active:
damage, power, eng, beam, missile, operations
|
| SCIENCE ALLOCATE <ecm> <eccm> | Split EW power in ratio <ecm>:<eccm>.
|
| SCIENCE STATUS | Get report on ship's current location, sensor information, and sensor status.
|
| SENSOR ALLOCATE <ecm> <eccm> | Split EW power in ratio <ecm>:<eccm>.
|
| SENSOR REPORT | View current sensor report.
|
| SET COORDINATES <x y z> | Set ship's coordinate system so ship's current position is <x> <y> <z>.
|
| SET SENSOR <type|ALL> | Change sensor reports to display only targets of type <type> Valid types are planet, base, anomaly, star, or ship.
|
| SR | View current sensor report.
|
| SRS <ON|OFF> | Turn on short-range sensors.
|
| STATUS | Get report on ship's current location, sensor information, and sensor status.
|
| TEXT <message> | Transmit <message> to those manning other consoles on the ship.
|
| UNMAN | Relinquish control of your station.
|
| VIEWSCREEN <contact> | See the physical description of <contact>.
|
| Command | Description
|
| AIRLOCK LIST | Lists airlocks which are available to connect your ship to.
|
| ALLOCATE <movement> <shields> <cloak/other> | Distribute ship's power among <movement>:<shields>:<cloak> in the ratio specified. Ships without cloak will typically require no power to <other>.
|
| AQ <message> | Broadcasts <message> to the Alpha Quadrant subspace channel.
|
| AUTOPILOT <on|off> | Toggle the autopilot on or off.
|
| BAY LIST | Lists available shuttlebays on your ship or base.
|
| BORDER REPORT | Show distance to borders within 100 PC.
|
| BQ <message> | Broadcasts <message> to the Beta Quadrant subspace channel.
|
| CLOAK <ON|OFF|FREQUENCY frequency> | Cloak on turns on the cloak. Cloak off turns off the cloak. Cloak frequency changes the cloak frequency.
|
| CONNECT <Bay> | Connects your ship to the given bay or pad.
|
| DISCONNECT | Close the selected airlock or hatch.
|
| CONDENSED STATUS | View condensed status report on ship systems.
|
| CONTACT LIST | View current sensor report.
|
| COURSE <yaw> <pitch> <roll> | Sets course to the given yaw, pitch and roll.
|
| DETAIL <contact> | Get basic information on target, including type, name, bearing, displacement and cargo capacity.
|
| DISTANCE <planet|x y z> TO <planet|x y z> | Provides the distance and course between the given planets or coordinates.
|
| DOCK <contact> | Lands the ship on <contact>. This must be done within range 1 SU, and the facing shields of your ship and the target must both be lowered.
|
| DQ <message> | Broadcasts <message> to the Delta Quadrant subspace channel.
|
| EIMPULSE <speed> | Set speed to <speed> percent impulse. If <speed> is above your ship's impulse cruising speed, you will take damage over time.
|
| ENGAGE | Sets course to the coordinates last entered by the layin command.
|
| ETA | Estimated time to arrival at destination coordinates at current speed.
|
| ETA AT <speed> | Estimated time to arrival at destination coordinates at warp factor <speed>.
|
| EW <ON|OFF> | Turn on and off electronics warfare systems (EW).
|
| EWARP <speed> | Set speed to warp factor <speed>. If <speed> is above your ship's warp cruising speed, you will take damage over time.
|
| FS <message | Broadcasts <message> to the Fleet subspace channel.
|
| GATE <contact> | Move the ship through the given wormhole.
|
| GQ <message> | Broadcasts <message> to the Gamma Quadrant subspace channel.
|
| HATCH LIST | List available hatches.
|
| HELM ALLOCATE <movement> <shields> <cloak/other> | Distribute ship's power among <movement>:<shields>:<cloak> in the ratio specified. Ships without cloak will typically require no power to <other>.
|
| HELM STATUS | Get ship's position, course and shield info.
|
| IMPULSE <speed> | Set speed to <speed> percent impulse. Speeds above ship's cruising speed will be clipped to cruising speed.
|
| INTERCEPT <contact> | Sets destination to <contact> and changes course to intercept it.
|
| LAND <contact> | Bring the ship into dock with <contact>. This must be done within range 1 SU, and the facing shields of your ship and the target must both be lowered.
|
| LAS | Lowers all shields.
|
| LAUNCH | Launches the ship.
|
| LAYIN <planet|x y z> | Sets destination to the given coordinates or planet.
|
| LIST BAYS | Lists available pads or ports.
|
| LIST CONTACTS | View current sensor report
|
| LOWER SHIELD <shield> | Lowers shield <shield>.
|
| LRS <ON|OFF> | Turn on or off long range sensors (LRS).
|
| MIDPOINT <percent> OF <planet|x y z> | Displays the point <percent> of the way from your current position to the given planet or coordinate.
|
| MIDPOINT <percent> OF <planet|x y z> TO <planet|x y z> | Displays the point <percent> of the way from the given source to the given destination.
|
| NAVIGATION ALLOCATE <movement> <shields> <cloak/other> | Distribute ship's power among <movement>:<shields>:<cloak> in the ratio specified. Ships without cloak will typically require no power to <other>.
|
| NAVIGATION STATUS | Get ship's position, course and shield info.
|
| NEBULA REPORT | Show bearing, name, location and density of nearby nebulae.
|
| PARALLEL <contact> | Sets course to match the course of <contact>.
|
| PITCH <pitch> | Set the ship's pitch.
|
| PLANET REPORT <planet> | Show bearing, name, class, location and ETA for <planet>. <planet> must be within 100 PC
|
| PLANETS NEAREST | Show bearing, name, class, location and ETA for planets within 100 PC.
|
| POD LAYIN <#> | Lays in the coordinates of the specified pod shown in Pod Sweep.
|
| POD SWEEP | Sweep nearby area for escape pods.
|
| POLAR <planet|x y z> TO <planet|x y z> | Provides the distance and course between the given planets or coordinates.
|
| PORTS LIST | List available docking ports.
|
| POWER | Get a status report on ship's current power allocation
|
| RAISE SHIELD <shield> | Raises the given shield.
|
| RAS | Raises all shields.
|
| RESET COORDINATES | Set the ship's relative frame to galactic standard frame.
|
| REVERSE COURSE | Reverses the ship's current course.
|
| ROLL <roll> | Set the ship's roll.
|
| S2S <name>=<message> | Send ship to ship message to <name>.
|
| SENSOR REPORT | View current sensor report.
|
| SET COORDINATES <x y z> | Set relative frame to the given coordinates.
|
| SET FRAME <THO|GOR|CAR|FER|ROM|KLI|DOM|FED> | Set relative frame to the centre of the given empire. For example, SET FRAME FED sets the ship to the Federation-relative frame.
|
| SET SENSOR <type|ALL> | Change sensor reports to display only targets of type <type> Valid types are planet, base, anomaly, star, or ship.
|
| SHIELD ALLOCATE <f s a p d v> | Distribute shield power among <front>:<starboard>:<aft>:<port>:<dorsal>:<ventral> in the ratio specified.
|
| SHIELD FREQUENCY <frequency> | Set shield frequency to <frequency>. If this frequency matches an attacker's weapon frequency, your shields will be ineffective versus their weapon.
|
| SR | View current sensor report.
|
| SRS <ON|OFF> | Turn on or off short-range sensors.
|
| STARGATE | Activates the stargate transportation system if landed or docked on a stargate
|
| STATUS | Get ship's position, course and shield info.
|
| UNDOCK | Takes the ship out of dock.
|
| VIEWSCREEN <contact> | See the physical description of <contact>.
|
| WARP <speed> | Set speed to warp factor <speed>. If <speed> is above your ship's warp cruising speed, you will be set to cruising speed.
|
| YAW <yaw> | Set the ship's yaw.
|
| Command | Description
|
| AIRLOCK LIST | Lists all of the airlocks (required for docking) on the ship.
|
| ALLOCATE <transporters> <tractors> <misc> | Distribute ship's power among <transporters>:<tractors>:<misc> in the ratio specified. Misc is used to recharge / keep charged batteries.
|
| BAY LIST | Lists available shuttlebays on your ship or base.
|
| CARGO MANIFEST | Shows a list of cargo carried, and space available.
|
| DISCONNECT | Close the selected airlock or hatch.
|
| CONSOLE REPORT | Lists all of the consoles and their statuses.
|
| CONTACT LIST | View current sensor report.
|
| DEFUEL <tons> <ANTIMATTER|DEUTERIUM> | Dump <tons> of specified fuel into space. Irreversible.
|
| DETAIL <contact> | Get basic information on target, including type, name, bearing, displacement and cargo capacity.
|
| HATCH LIST | Lists all of the hatches (required for landingg) on the ship.
|
| LIST <PADS|PORTS> | Lists available pads or ports.
|
| LIST CONTACTS | View current sensor report
|
| OPEN <AIRLOCK|HATCH> <airlock|hatch>=<pad|port> | Connects the given hatch or airlock to the given pad or port.
|
| OPERATIONS ALLOCATE <transporters> <tractors> <misc> | Distribute ship's power among <transporters>:<tractors>:<misc> in the ratio specified. Misc is used to recharge / keep charged batteries
|
| OPERATIONS STATUS | View current operations status.
|
| OVERHAUL <name> | Overhauls the given ship, reducing its Lifetime WF*H to zero, at a cost.
|
| PADS LIST | Lists all of the pads on the ship.
|
| POD RECOVER <#> | Recovers pods. Must be on top of the pod (0.1 SU or less). Contents of the pod are moved to the appropriate room, either the Medbay or Shuttlebay.
|
| POD SWEEP | Sweep nearby area for escape pods.
|
| PORTS LIST | Lists all of the ports on the ship.
|
| POWER | Get a status report on ship's current power allocation.
|
| REFUEL <name> with <tons> <ANTIMATTER|DEUTERIUM|RESERVES> | Transfers given amount of fuel from the ship to the given landed and connected ship. (Only on a base owned by your master org. Anywhere else, please use @QE REFUEL 9999=9999)
|
| S2S <name>=<message> | Send ship to ship message to <name>.
|
| SENSOR REPORT | View current sensor report.
|
| SERVICE <name> | Services the given ship, reducing its Maintenance WF*H to zero, at a cost.
|
| SET SENSOR <type|ALL> | Sets sensors to only report and show contacts of given type. Valid types are: ship, base, planet, other.
|
| SR | View current sensor report.
|
| STATUS | View current operations status.
|
| TRACTORS <ON|OFF|LOCK contact|UNLOCK> | Turns tractors on or off; locks tractors on given contact if there is sufficient power to tractors; unlocks tractors from the current contact.
|
| UNCLAMP <pad|port> | Unclamps the given pad or port.
|
| VIEWSCREEN <contact> | See the physical description of <contact>.
|
| Command | Description
|
| TRANSPORTER <ON|OFF> | Turns the transporter on and off
|
| TRANSPORTER CARGO TARGET <tons> <commodity> | Targets cargo for beaming into another hold
|
| TRANSPORTER ENERGIZE | Beams the target to the destination
|
| TRANSPORTER ENERGIZE/CARGO | Beams the cargo the other ship
|
| TRANSPORTER FREQENCY <frequency> | If shield frequency and transporter frequency match, you can beam through the shields
|
| TRANSPORTER LIST | Displays the targets in the SOURCE room. ID is only by species.
|
| TRANSPORTER LOCK/<DESTINATION|SOURCE> <contact|HERE> | Locks onto a contact or your own vessel
|
| TRANSPORTER SCAN/<DESTINATION|SOURCE> (<room ID>) | Scans the destination or source for rooms. Room ID optional if there are several pages of results
|
| TRANSPORTER STATUS | Gives information about the transporter
|
| TRANSPORTER SWITCH | Switches source & destination (I think)
|
| TRANSPORTER TAG <person> | Tags a person in a room, once you've locked onto that room, for beaming
|
| TRANSPORTER TARGET/<DESTINATION|SOURCE> <room|HERE> | Locks onto a particular room
|
| TRANSPORTER UNLOCK | Disengages the transporter
|
| TRANSPORTER UNTAG <person> | Untags a person so that they won't get transported
|
In order to activate tunings, you need at least a 4 in the appropriate console skill. Change to that console mode and type TUNE <SYSTEM>. In all modes, you can do TUNINGS.
Both warp and movement must be tuned for one to see any increased speeds.