Welcome to ATS' own wiki.
Read and remember the rules and conventions, they can be found at Help
ATS TrekMUSH has several global systems, both softcoded and hardcoded, that add to the complexity of the MUSH.
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The ATS space system is generally called ASpace or AttySpace. It is written and maintained by Atuarre. Several other TrekMUSHes use earlier versions of ASpace, but the most recent version has not been released to the public.
In ASpace, space is populated with a number of objects, representing ships, bases, planets, and more unusual features. The space engine cycles once per second to update the location of spaceobjects. Each spaceobject is characterized by a number of attributes representing qualities such as class, velocity, and structural integrity. The interior of a spaceobject is represented by a grid of one or more MUSH objects of type ROOM.
(Something about classes)
Ships are controlled by players via consoles. Each console can be set to one or more modes. The subset of commands usable at a console depends on what mode the console is in. A player must have the relevant skill to operate a given console mode. The number of players required to launch a ship varies by ship class.
To help visualize the layout of the empires and planets, you may find it useful to use the MapView program. Currently, only Windows 2000 and Windows XP versions are available.
The ATS economics system is under development. It is based around buying and selling commodities, which are bought and sold at markets. Future upgrades to the system are expected to incorporate the manufacturing of good from raw materials.
All market transaction are subject to two taxes. The market tax is a variable percentage based on the recent volume of trade through that market. More volume increases the market tax rate. The guild tax is a fixed percentage based on the guild under whose auspices the merchant is trading. New guilds can be created in play, but the price is prohibitive enough that most guilds are affiliated with orgs.
In addition to the normal commodity runs, there are also a small number of time-critical missions, in which a substantial monetary bonus is added if the mission is delivered within the time limit.
The combat and character skills system is being revamped, with the new changes being rolled out as they are made available. Online help can be accessed with the command "$help @combat".
Both in-character and out-of-character information is disseminated through the @magazine system. This is similar to the +bboard systems found on other MUSHes. Users can write posts to @magazines, and read what others have written. Each @magazine has separate read and write locks, which are used to restrict access.