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This mini-HOWTO is for new players who are looking for a quick get-started econ guide.
In order to trade, you need a PADD, a ship, a guild and some starting cash.
This guide assumes you have a ship and a guild, and you've set it up (using @epadd set ship=<ship> and @epadd set guild=<guild>). If you don't have a ship, contact a friendly administrator.
The first thing to do is set up a @padd.Setting up a PADD
1) @create padd
2) @set padd=!NO_COMMAND
3) @set padd=TRUST
4) @parent padd=#313
$help padd will show you all the commands you will need to trade.
There are basically two ways to make money:
All these commands can be found by typing @padd help market and @padd help epadd
Missions are planet-specific. They involve ferrying cargo from point A to point B. A few points:
Missions have an expiration time, which you should pay attention to. Make sure there is enough time to deliver your mission. Use @padd eta <planet> to <planet> at <warp X> to know the ETA- Freighter V's usually cruise at Warp 13.
You should also be attentive to the cargo size. Freighter V's (the most common type of freighter) can hold 10 unit of cargo, but there are some missions which involve transporting 20 units of cargo (and no, you can't deliver half now and half later). You would need a light D'Kora for these 20 units missions. D'Koras can be rented from the GFA.
Market status is very important. If a market is listed in red or yellow it is either closed or restricted. Stay away from these markets!! The only exception? Unless they are in your own empire, then you can trade at restricted planets.
@market free trade
To see what missions are available: @mark mis list <planet name> For example, @mark mis list mars
To select a mission, you must be in a market - found on most planets.
To deliver a mission, simply fly to the destination planet, and in that planet's market:
A mission already taken will appear in yellow. One not taken yet will be highlighted white. And one completed will appear in green. Those in red are expired. Once you have taken a mission, it is locked to you.
Trading commodities is just that, finding the most profitable runs between two markets. A few points:
All these command are used at a planet market.
Seeing your current cargo manifest is as easy as @mark cargo mani or on the freighter, cargo manifest.
Banks are good. You don't want to be carrying all your latinum - if you were ever captured, it is possible your money could be taken. All banks commands are only available when you are in a room with a bank.
You will want to find a bank with good interest rate. To find it, use @BAN*K ADV*ERTISING <INTEREST|TRANSFER|LOAN>.
HINT: At the Bank ATM, look at its current balance. If the bank holds 10M and you withdraw 12M, you won't be able to cash out all your gold pressed latinum!
That being said, I always carry enough latinum to:
I keep the rest in different bank accounts around the galaxy.
It's best to keep track of your accounts. Keep in mind: when you add an account, you need to then add that account to your PADD. To do so, simply use the command:
The easiest way to do this is to look padd. Keep in mind you can't use your padd to see your bank information unless you add it, as noted above. You can alos use the following commands:
In order to be able to trade, you NEED to be in a guild. There are currently 9 guilds. To see the list, @guild list (once you have a padd). Certain guilds are allowed to trade at certain markets. Other guilds are prohibited from trading at certain markets.
As you will see, some are restricted to the empire's traders: this is the case for Cardassians, these traders cannot trade under any other guild (for IC reasons). So check with your empire what are the rules for you, regarding the guild you will want to use.
To be added to a guild, you will contact the Managers, whose names are listed using @guild info <guild acronym> (ex.: @guild info fca). Once you are added.... you can trade!
NEW INFORMATION
As of June 26 2007, markets now have access control lists. This means only certain guilds have permission to trade at certain markets.
To see what guilds you belong to, simply look padd.
There are 2 new commands which make changing your "active" guild much easier:
@EPADD CYC*LE - Switches to the next guild in line for the list.
@EPADD GUI*LD <+|-><guild> - Adds or Removes the guild from your rapid switch list.
You will pay taxes when you buy and sell a mission or commodities. The market will show you its current taxes level: @mark miss list <planet> shows it. You will either pay the taxes on missions, or the one on commodities, depending on what you take at the market. Taxes are already calculated in the profit showed on missions as they appear when checking them for planets.
Market taxes will raise with each transaction, upping at 10 percent. They lower slightly when @econcycle hits.
Important note: If you haul commodities, make sure to check the current profit for the run: it will changes due to taxes raise. Also, the @econ is set, that after 3-4 runs between the same two planets (like Pryan-Kaigun), the profit will disappear totally: this was implemented in order to avoid seeing traders do the same quick run for hours and build up little fortunes. (No, Joruk never did that! *winks*)
The Guilds also have taxes as shown with @guild info <guild acronym>. Depending on the guild you use, these taxes will vary. These taxes are set by the guild administrators and do not change with each transaction.
The following are ideas, strategies, and suggestions for new players.
When I'm flying, I always:
Good luck, and good flying!
This guide was written by Boris Enichov and Joruk Lekar