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Natural: Shapeshifter Natural: Winged Natural: Weapons Natural: Tail Natural: Small Size Natural: Large Size Natural: Armored Psionics: Telepathic Psionics: Telekinetic Psionics: Pyrokinetic Psionics: Empathic
This power enables a character to change its form to another race. Players with this power can use:
CHAR SHAPESHIFT <racename>
to assume the appearance of any (green, yellow, red) race on @race list. The actual race (parent) of the player is unchanged, but race() and racename() will reflect the apparent race.
This being is possessed of natural cutting surfaces doing 2d8 instead of the normal 1d4 empty-handed damage.
Powers may be scanned for RACES attributes to override (weapons and armor), may statically replace some values (size), or simply be checked for inclusion in the player's list (boolean). They need more defining....
Players with this power have natural armor, and get a defense bonus without equipping armor *unimplemented*.
Powers may be scanned for RACES attributes to override (weapons and armor), may statically replace some values (size), or simply be checked for inclusion in the player's list (boolean). They need more defining....
Powers may be scanned for RACES attributes to override (weapons and armor), may statically replace some values (size), or simply be checked for inclusion in the player's list (boolean). They need more defining....
Powers may be scanned for RACES attributes to override (weapons and armor), may statically replace some values (size), or simply be checked for inclusion in the player's list (boolean). They need more defining....
Powers may be scanned for RACES attributes to override (weapons and armor), may statically replace some values (size), or simply be checked for inclusion in the player's list (boolean). They need more defining....
Powers may be scanned for RACES attributes to override (weapons and armor), may statically replace some values (size), or simply be checked for inclusion in the player's list (boolean). They need more defining....
Powers may be scanned for RACES attributes to override (weapons and armor), may statically replace some values (size), or simply be checked for inclusion in the player's list (boolean). They need more defining....
Powers may be scanned for RACES attributes to override (weapons and armor), may statically replace some values (size), or simply be checked for inclusion in the player's list (boolean). They need more defining....