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Char tree feats

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Contents

Tree

                                 Feat Talent Tree                                
   
    Basic                     Improved                  Master                   
   
   AP: Light Armor          AP: Medium Armor         AP: Heavy Armor         
   Caution                  Wariness                 Sapper                  
   Two-Weapon-Combat        Dual-Wield               Florentine              
   Dueling                  Dueling - Improved       Dueling - Master        
   AP: Exotic Armor        
   Unarmed-Combat           Unarmed-Combat-Improved  Unarmed-Combat-Master   
   WP: Light Ranged         WP: Heavy Ranged        
    
   WP: Two-Handed Melee


What do you suppose you need to get a weapon proficiency in 1h bladed/melee weapons?

Basic

  • AP: Light Armor

Allows the wearing of light armor.

  • Caution

This feat is training which improves a players skill in Stealth and Demolitions by one point.

  • Two-Weapon-Combat

Wielding a weapon in each hand imposes a penalty of -6 (main hand)/-10 (off hand) to hit. This feat reduces that penalty by 0/4.

  • Dueling

This feat adds +1 to hit and +1 to damage to those who specialize in using a single (one-hand) weapon in combat.

  • AP: Exotic Armor

Allows the use of more exotic and rare types of armor.

Requires: Feat: AP: Heavy Armor and INT: 12.

  • Unarmed Combat

Changes the normal 1d4 empty-handed damage to 1d4 + 4, with +1 to hit.

  • WP: Light Ranged

Permits use of pistols without proficiency penalty.

  • WP: Two-Handed Melee

You are trained in the basic use of two-handed melee weapons, and will not suffer the -5 proficiency penalty when wielding one.

Improved

  • AP: Medium Armor

Allows you to equip medium armor.

Requires: Feat: AP: Light Armor and STR: 12.

  • Wariness

Improved caution, Increases the bonus to 2, requires level 4 to learn.

Requires: Feat: Caution and Level: 4.

  • Dual-Wield

Improved two-weapon combat. Further reduces the penalty by 2/2, requires level 4.

Requires: Feat: Two-Weapon-Combat and Level: 4.

  • Dueling - Improved

Same as dueling, but increases the bonus to +2.

Requires: Feat: Dueling and Level: 4.

  • Unarmed-Combat-Improved

Makes unarmed combat do +2,1d4+8.

Requires: Feat: Unarmed-Combat and Level: 4.

  • WP: Heavy Ranged

Permits use of rifles without proficiency penalty.

Requires: Feat: WP: Light Ranged.

Master

  • AP: Heavy Armor

Allows you to equip heavy armor.

Requires: Feat: AP: Medium Armor and STR: 14.

  • Sapper

Master caution. Increases bonus to 3, requires level 8.

Requires: Feat: Wariness and Level: 8.

  • Florentine

Master two-weapon combat. Further reduces the penalty by 2/2, requires level 8.

Requires: Feat: Dual-Wield and Level: 8.

  • Dueling - Master

Increases the dueling bonus to +3.

Requires: Feat: Dueling - Improved and Level: 8.

  • Unarmed-Combat-Master

Makes unarmed combat do +3,1d4+12.

Requires: Feat: Unarmed-Combat-Improved and Level: 8.

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