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Basic Improved Master ------------------------- ------------------------- ------------------------- Flurry Improved Flurry Master Flurry Rapid-fire Rapid-fire-Improved Rapid-fire-Master Disengage Critical Strike Critical Strike - Improved Critical Strike - Master Power-Attack Improved-Power-Attack Master-Power-Attack Power Blast Power Blast - Improved Power Blast - Master Sniper-shot Sniper-shot-Improved Sniper-shot-Master
This feat grants an extra melee attack each round, with the primary weapon. All attacks made while using this feat are at -4 to hit. In addition the user will suffer a -4 to defense for two rounds.
Rapid ranged attack. This feat adds an additional ranged attack per round with the main hand weapon. It lowers the attacker's defense by 4 for that round, and the next round, and imposes a -4 to-hit penalty on all attacks for the round it is in use.
When this action is the current attack, it clears your target and stops your attack.
Critical Strike. This attack doubles the threat range of a melee weapon. If you normally score a threat on a 20, it becomes 19 or 20. If you hit with this feat, the target is stunned for 2 rounds unless it makes a fortitude save at a DC of the attacker's level + strength bonus. The user gets -5 to defense for two rounds.
Adds +5 damage to the next attack, but also a -3 to hit.
Power Blast. This attack adds +5 damage to ranged attacks. It reduces the to hit roll by 3. Use it to mow down easy targets rapidly. No prerequisites.
Critical Ranged Attack. This feat doubles the threat range of a ranged attack, that is, if the weapon scores a threat on a 20, it will be a threat on a 19 or 20. In addition, if the attack hits, not only is it possible to score a critical hit, but if the defender fails a fortitude save at the attacker's level plus the attacker's intelligence modifier, the defender will be stunned for two rounds. The attacker's defense is reduced by five when using this attack.
The improved version is similar to the basic feat, but the penalties are reduced by half from -4 to -2, and you need level 4 to learn it.
Requires: Feat: Flurry and Level: 4.
Improved Rapid ranged attack. Similar to Rapid-fire, but the penalties are reduced to -2. Requires level 4.
Requires: Feat: Rapid-fire and Level: 4.
Improved critical strike. This feat requires level 4. It triples the threat range of a melee weapon, and is otherwise the same as critical strike.
Requires: Feat: Critical Strike and Level: 4.
Improved power attack. -3 to hit, +8 to damage. Requires level 4.
Requires: Feat: Power-Attack and Level: 4.
The improved version adds +8 damage to ranged attacks, imposes the -3 to hit penalty on the user, and requires level 4 to learn.
Requires: Feat: Power Blast and Level: 4.
Improved Critical Ranged Attack. Similar to Sniper-shot, but triples the threat range. Requires level 4.
Requires: Feat: Sniper-shot and Level: 4.
The master version is similar to the basic feat, but the penalties are reduced to half the improved version, or -1, and you need level 8 to learn it.
Requires: Feat: Improved Flurry and Level: 8.
Master Rapid ranged attack. Similar to Rapid-fire, but the penalties are reduced to -1. Requires level 8.
Requires: Feat: Rapid-fire-Improved and Level: 8.
Master Critical Strike. This feat quadruples the threat range of a melee weapon, and is otherwise identical to critical stike, except that it requiers level 8.
Requires: Feat: Critical Strike - Improved and Level: 8.
Master power attack. Increases damage to +10, requires level 8.
Requires: Feat: Improved-Power-Attack and Level: 8.
The master level of this feat adds +10 damage to ranged attacks, imposes the -3 to-hit penalty on the user, and requires level 8 to learn.
Requires: Feat: Power Blast - Improved and Level: 8.
Master Critical Ranged Attack. Similar to Sniper-shot, but quadruples the threat range. Requires level 8.
Requires: Feat: Sniper-shot-Improved and Level: 8.