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Char tree attack

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Contents

Tree

 Basic                     Improved                  Master                   
 ------------------------- ------------------------- -------------------------
 Flurry                    Improved Flurry           Master Flurry            
 Rapid-fire                Rapid-fire-Improved       Rapid-fire-Master        
 Disengage                
 Critical Strike           Critical Strike - Improved Critical Strike - Master 
 Power-Attack              Improved-Power-Attack     Master-Power-Attack      
 Power Blast               Power Blast - Improved    Power Blast - Master     
 Sniper-shot               Sniper-shot-Improved      Sniper-shot-Master       

Basic

  • Flurry

This feat grants an extra melee attack each round, with the primary weapon. All attacks made while using this feat are at -4 to hit. In addition the user will suffer a -4 to defense for two rounds.

  • Rapid-fire

Rapid ranged attack. This feat adds an additional ranged attack per round with the main hand weapon. It lowers the attacker's defense by 4 for that round, and the next round, and imposes a -4 to-hit penalty on all attacks for the round it is in use.

  • Disengage

When this action is the current attack, it clears your target and stops your attack.

  • Critical Strike

Critical Strike. This attack doubles the threat range of a melee weapon. If you normally score a threat on a 20, it becomes 19 or 20. If you hit with this feat, the target is stunned for 2 rounds unless it makes a fortitude save at a DC of the attacker's level + strength bonus. The user gets -5 to defense for two rounds.

  • Power-Attack

Adds +5 damage to the next attack, but also a -3 to hit.

  • Power Blast

Power Blast. This attack adds +5 damage to ranged attacks. It reduces the to hit roll by 3. Use it to mow down easy targets rapidly. No prerequisites.

  • Sniper-shot

Critical Ranged Attack. This feat doubles the threat range of a ranged attack, that is, if the weapon scores a threat on a 20, it will be a threat on a 19 or 20. In addition, if the attack hits, not only is it possible to score a critical hit, but if the defender fails a fortitude save at the attacker's level plus the attacker's intelligence modifier, the defender will be stunned for two rounds. The attacker's defense is reduced by five when using this attack.

Improved

  • Improved Flurry

The improved version is similar to the basic feat, but the penalties are reduced by half from -4 to -2, and you need level 4 to learn it.

Requires: Feat: Flurry and Level: 4.

  • Rapid-fire-Improved

Improved Rapid ranged attack. Similar to Rapid-fire, but the penalties are reduced to -2. Requires level 4.

Requires: Feat: Rapid-fire and Level: 4.

  • Critical Strike - Improved

Improved critical strike. This feat requires level 4. It triples the threat range of a melee weapon, and is otherwise the same as critical strike.

Requires: Feat: Critical Strike and Level: 4.

  • Improved-Power-Attack

Improved power attack. -3 to hit, +8 to damage. Requires level 4.

Requires: Feat: Power-Attack and Level: 4.

  • Power Blast - Improved

The improved version adds +8 damage to ranged attacks, imposes the -3 to hit penalty on the user, and requires level 4 to learn.

Requires: Feat: Power Blast and Level: 4.

  • Sniper-shot-Improved

Improved Critical Ranged Attack. Similar to Sniper-shot, but triples the threat range. Requires level 4.

Requires: Feat: Sniper-shot and Level: 4.

Master

  • Master Flurry

The master version is similar to the basic feat, but the penalties are reduced to half the improved version, or -1, and you need level 8 to learn it.

Requires: Feat: Improved Flurry and Level: 8.

  • Rapid-fire-Master

Master Rapid ranged attack. Similar to Rapid-fire, but the penalties are reduced to -1. Requires level 8.

Requires: Feat: Rapid-fire-Improved and Level: 8.

  • Critical Strike - Master

Master Critical Strike. This feat quadruples the threat range of a melee weapon, and is otherwise identical to critical stike, except that it requiers level 8.

Requires: Feat: Critical Strike - Improved and Level: 8.

  • Master-Power-Attack

Master power attack. Increases damage to +10, requires level 8.

Requires: Feat: Improved-Power-Attack and Level: 8.

  • Power Blast - Master

The master level of this feat adds +10 damage to ranged attacks, imposes the -3 to-hit penalty on the user, and requires level 8 to learn.

Requires: Feat: Power Blast - Improved and Level: 8.

  • Sniper-shot-Master

Master Critical Ranged Attack. Similar to Sniper-shot, but quadruples the threat range. Requires level 8.

Requires: Feat: Sniper-shot-Improved and Level: 8.

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